100 Bullets Vol. 1: First Shot, Last Call Brian Azzarello  
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What would you do if you were given the opportunity and the means to get away with murder, scot-free? Thats the question posed in 100 Bullets, a new graphic novel that combines elements of hard-boiled crime stories and paranoid espionage thrillers. The mysterious Agent Graves offers his clients a gun and immunity from prosecution, enabling them to get revenge against those who ruined their lives. Suggested for mature readers.

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300 Frank Miller, Lynn Varley  
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300 is a story of war and defiance as only Frank Miller can tell. Featuring the watercolor talents of painter Lynn Varley, 300 marks the first collaboration for these two creators since 1990's Elektra Lives Again. The five-part series is collected into a beautiful, 88-page hardcover volume, with each two-page spread from the comic presented as it was originally intended - as a single undivided page, greatly enhancing the graphic and narrative power of this immortal tale of heroic sacrifice. Make sure to check out the online preview of 300 here. And watch for news of this soon to be made major motion picture.

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Absolute Watchmen Alan Moore  
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Has any comic been as acclaimed as Alan Moore and Dave Gibbons' Watchmen? Possibly only Frank Miller's The Dark Knight Returns, but Watchmen remains the critics' favorite. Why? Because Moore is a better writer, and Watchmen a more complex and dark and literate creation than Miller's fantastic, subversive take on the Batman myth. Moore, renowned for many other of the genre's finest creations (Saga of the Swamp Thing, V for Vendetta, and From Hell, with Eddie Campbell) first put out Watchmen in 12 issues for DC in 1986-87. It won a comic award at the time (the 1987 Jack Kirby Comics Industry Awards for Best Writer/Artist combination) and has continued to gather praise since.

The story concerns a group called the Crimebusters and a plot to kill and discredit them. Moore's characterization is as sophisticated as any novel's. Importantly the costumes do not get in the way of the storytelling; rather they allow Moore to investigate issues of power and control—indeed it was Watchmen, and to a lesser extent Dark Knight, that propelled the comic genre forward, making "adult" comics a reality. The artwork of Gibbons (best known for 2000AD's Rogue Trooper and DC's Green Lantern) is very fine too, echoing Moore's paranoid mood perfectly throughout. Packed with symbolism, some of the overlying themes (arms control, nuclear threat, vigilantes) have dated but the intelligent social and political commentary, the structure of the story itself, its intertextuality (chapters appended with excerpts from other "works" and "studies" on Moore's characters, or with excerpts from another comic book being read by a child within the story), the finepace of the writing and its humanity mean that Watchmen more than stands up—it keeps its crown as the best the genre has yet produced. —Mark Thwaite

A Q&A with Dave Gibbons on the Making of Watchmen

Question: You were tasked with drawing new illustrations of key shots from the new Watchmen film. Was it a difficult challenge to re-imagine your work in this movie format?

Dave Gibbons: I don’t think that I actually did many key shots from the film. I had to actually imagine them rather than exactly recreate what was going to be in the movie. But as far as the drawings I did for the licensing purposes, accuracy was the real key so that they looked exactly like the movie. Whereas doing the graphic novel was creating stuff afresh and being very creative, this was more the case of interpreting something that already existed. So it was rather more a commercial art job than a creative thing.

Q: How many scenes from the original graphic novel did you redraw in the new "movie" format?

DG: I kind of did them piecemeal, these licensing drawings. I did do a section of storyboarding for Zack Snyder. There is a part of the movie that isn’t in the graphic novel and he wanted to see how I would have drawn it, if it had been in the graphic novel. So I redid the storyboards as three pages of comic on the nine-panel grid, also getting it coloured by John Higgins so it looked authentic. But I think there were probably only 3 or 4 scenes that I drew, which were from the movie.

Q: What was your working method for producing these new illustrations from the film? And how has it changed from when you originally illustrated Watchmen?

DG: When you’re producing things from existing material, you have to look at and assemble the references... you know, keep looking backwards and forwards to make sure what you’re drawing is accurate to what’s in the photos. I did have lots of photos from the movie and in some cases I had more or less the illustration I was going to do in photo form, which made it a lot easier. On others I had to construct it from various references: really just the usual illustrator’s job of drawing something to reference. And on the original illustrations of Watchmen, I was free to come up with exactly the angles and exactly the costumes and everything that I wanted to. When you’ve designed a costume and drawn it a few times, you actually internalize it and you find you can draw it without having to refer to reference at all. So in some ways it’s more creative and in some ways it’s easier!

Q: In Watchmen: The Art of the Film, there are concept designs by other artists of their visions of your iconic characters. What do you think of their versions and did you offer any guidance while they were working on these?

DG: It’s always really interesting to see versions of your characters drawn by other artists. You tend to see things in them that you hadn’t noticed before. So I really enjoyed looking at those. I certainly didn’t offer them any guidance. The purpose of getting those kinds of drawings done is to get a fresh perspective on what exists. I noticed actually that they really stuck more closely to my original designs than those, but I really enjoyed seeing them.

Q: Watchmen: Portraits is Clay Enos’s stunning black and white collection of photos of each character from the Watchmen movie. What was it like looking through this book at all the characters you had conceived years ago now being brought to life by actors?

DG: It’s rather interesting; you know if you look at the Watching the Watchmen book you can see these characters as fairly sketchy rough conceptual versions. Then when you look at Clay’s book you can actually see them right down to counting the number of pores on the skin on the end of their noses! It’s incredible high focus! It’s like zooming in through space and time to look at the surface of some moon of Saturn or something. I thoroughly enjoyed his book... it had a real artistic quality to it that was really so good. And of course to see these actors who so much are the embodiment of what I drew, that it’s a tremendous thrill to see them made flesh!

Q: Watchmen: The Film Companion features some stills from the animated version of The Black Freighter. What do you think of the look and design of this animated feature?

DG: It looks really interesting! Although I drew my version in the comic book in a kind of horror-comic style, these are very much in a savage manga style. I think they work really well... they’ve got the kind of manic intensity, which I think that work should have and I really can’t wait to see the whole feature. I’ve seen the trailer for it and that looks great and again they’ve used a lot of the compositions that I came up with but just translated them to this kind of very modern drawn animation.

Q: How much time did you spend on the set of Watchmen? Was it a surreal experience to see your work recreated like this?

DG: I was on the set of Watchmen for a couple of days and it really was surreal to walk through a door and then suddenly be in the presence of all these people in living breathing flesh! I was there for what you would call the Crimebusters meeting where they were all there in costume in the same room, which was incredible. They had obviously planned that so I would get to see everyone. It was surreal though quite a wonderful experience to see it come to life.

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Batman: The Dark Knight Returns Frank Miller  
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If any comic has a claim to have truly reinvigorated the genre, then The Dark Knight Returns by Frank Miller—known also for his excellent Sin City series and his superb rendering of the blind superhero Daredevil—is probably the top contender. Batman represented all that was wrong in comics and Miller set himself a tough task taking on the camp crusader and turning this laughable, innocuous children's cartoon character into a hero for our times. The great Alan Moore (V for Vendetta, Swamp Thing, the arguably peerless Watchmen) argued that only someone of Miller's stature could have done this. Batman is a character known well beyond the confines of the comic world (as are his retinue) and so reinventing him, while keeping his limiting core essentials intact, was a huge task.Miller went far beyond the call of duty. The Dark Knight is a success on every level. Firstly it does keep the core elements of the Batman myth intact, with Robin, Alfred the butler, Commissioner Gordon, and the old roster of villains, present yet brilliantly subverted. Secondly the artwork is fantastic—detailed, sometimes claustrophobic, psychotic. Lastly it's a great story: Gotham City is a hell on earth, street gangs roam but there are no heroes. Decay is ubiquitous. Where is a hero to save Gotham? It is 10 years since the last recorded sighting of the Batman. And things have got worse than ever. Bruce Wayne is close to being a broken man but something is keeping him sane: the need to see change and the belief that he can orchestrate some of that change. Batman is back. The Dark Knight has returned. Awesome. —Mark Thwaite

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Batman: The Killing Joke Alan Moore, Brian Bolland  
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The Killing Joke, one of my favorite Batman stories ever, stirred a bit of controversy because the story involves the Joker brutally, pointlessly shooting Commissioner Gordon's daughter in the spine. This is a no-holds-barred take on a truly insane criminal mind, masterfully written by British comics writer Alan Moore. The art by Brian Bolland is so appealing that his depiction of the Joker became a standard and was imitated by many artists to follow.

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The Big Fat Kill Frank Miller  
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Criminals have always called the shots in Sin City, whether bootleggers, gamblers, or politicians. But ever since the first dame set up shop in Old Town, those side-streets have been run by the women who walk the night. It's been a delicate truce, but now there's a messy body and the mob's looking to reclaim those licentious streets. They're going to have to put down a tight band of dangerous women and a guy named Dwight to do it. Now Dwight, he knows something that the mob's gotta learn the hard way: sometimes standing up for your friends means killing a whole lot of people...

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Booze, Broads, & Bullets Frank Miller  
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The most diverse volume of Sin City material available, Booze, Broads, & Bullets, showcases Frank Miller's vignettes and color experiments from throughout the years of his groundbreaking crime series, and includes art created especially for the original collection. A good entry point for new readers wondering what Sin City is all about - or longtime readers who can't get enough - Miller has painted a gritty, decadent, and gloriously dirty portrait. Have a taste of the city ... just one little taste. Just one.

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A Dame to Kill For Frank Miller  
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It's one of those hot nights, dry and windless. The kind that makes people do sweaty, secret things. Dwight's thinking of all the ways he's screwed up and what he'd give for one clear chance to wipe the slate clean, to dig his way out of the numb gray hell that is his life. And he'd give anything. Just to cut loose. Just to feel the fire. One more time. And then Ava calls.

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Family Values Frank Miller  
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Marking a departure for Miller from an entire career of serialized stories, this 128-page epic spilled out of him all at once... and you can't help but read it the same way! Family Values is a milestone among Miller's work, allowing him enough room to tell this classic story of grit and revenge exactly the way he wanted to. With deadly Miho running on roller-blades, Dwight running on adrenaline, and the Sin City mob on clean-up detail, this yarn from the Town Without Pity is not to be missed.

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The Hard Goodbye Frank Miller  
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Legendary artist Frank Miller opened a noir opus in Sin City. This critically-acclaimed triumph-honored by both an Eisner Award and the prestigious National Cartoonists' Award-combines the pulp intensity of writers like Spillane and Cain with the gritty graphic storytelling that only Miller can deliver. Sin City is the place-tough as leather and dry as tinder. Love is the fuel, and the now-infamous character Marv has the match ... not to mention a "condition." He's gunning after Goldie's killer, so it's time to watch this town burn! Frank Miller is one of modern comic's first talents to publish a comic book that he created, crafted, and owned. That book is Sin City, which grew from the wellspring of Miller's passionate desire to create a comic book with two distinct qualities - it wouldn't be a superhero comic, and it had to be a crime comic. Enter Marv and Goldie. And a psychotic killer. And a crime-drenched town. And a corrupted diocese. Sin City is a town like no other, but most places resemble it in one way or another. In real life, thugs live everywhere and women sell their bodies all the time, but if everyday life is a storm, Sin City exists in the eye of a hurricane.

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Hell and Back Frank Miller  
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In the Town Without Pity, good men are hard to find. Enter Wallace, a man of mystery. He's a nice guy who's very good at killing people. Out for an evening drive along the beach, he meets the woman of his dreams - and she's trying to kill herself. Why? And who are the shadowy cabal of power brokers who wrench her from his arms? When will all hell break loose? Comics legend Frank Miller, creator of the groundbreaking Batman: The Dark Knight Returns, pounds out his longest Sin City graphic novel to date - a bare-knuckle barrage of brutal action, dark secrets, and heroic sacrifice. What the hell - it's a love story! The most recent story in Miller's gritty crime saga, Hell and Back includes color sections and pinups by a who's who of comics luminaries.

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That Yellow Bastard Frank Miller  
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Just one hour to go. Hartigan's polishing his badge and working himself up to kissing it goodbye, it and the thirty-odd years of protecting and serving, tears, blood, and triumph that it represents. He's thinking about his wife's smile, about the thick, fat steaks she's picked up at the butcher's, about the bottle of champagne she's got packed in ice, about sleeping in 'til ten in the morning and spending sunny afternoons flat on his back. But with one hour left to go, he gets word about that one loose end he hasn't tied up: a young girl who's helpless in the hands of a drooling lunatic. Just one hour to go ... and Hartigan's gonna go out with a bang.

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V for Vendetta Alan Moore, David Lloyd  
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V for Vendetta is, like its author's later Watchmen, a landmark in comic-book writing. Alan Moore has led the field in intelligent, politically astute (if slightly paranoid), complex adult comic-book writing since the early 1980s. He began V back in 1981 and it constituted one of his first attempts (along with the criminally neglected but equally superb Miracleman) at writing an ongoing series. It is 1998 (which was the future back then!) and a Fascist government has taken over the U.K. The only blot on its particular landscape is a lone terrorist who is systematically killing all the government personnel associated with a now destroyed secret concentration camp. Codename V is out for vengeance ... and an awful lot more. V feels slightly dated like all past premonitions do. The original series was black and white and that added to the grittiness of the feel while the coloring here in the graphic novel sometimes blurs David Lloyd's fine drawing. But these are small concerns. Skillfully plotted, V is an essential read for all those who love comics and the freedom, as a medium, they allow a writer as skilled as Moore. —Mark Thwaite

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